Shader 演示
PBR 渲染
重写 Surface Shader,与原版对比并得到相近结果。
Unity3D 粒子系统 Demo
使用 Unity3D URP + 粒子系统搭建火焰、风和闪电视觉效果 Demo。
Unity3D 角色 Demo
使用 Unity3D URP 渲染管线、卡通骨骼和 URP 平面反射算法搭建角色 Demo。
卡通 Shader:角色
参考《罪恶装备 Xrd》美术风格 PPT,构建卡通 Shader,包含漫反射、高光、阴影、描边及最终颜色校正。
卡通 Shader:水面
卡通风格水面 Shader,使用深度混色、噪声纹理和透明混合等技术。
DCC 工具
PBR DCC 工作流
基于 PBR 工作流制作的废土风格枪械,可从此处 [下载] 获取,包含 FBX 和 Unity 所需全部贴图。主要流程:建模 / UV 展开 / 烘焙 / 贴图绘制 / 渲染。
SD 风格化材质
这是我使用 SD 进行风格化材质练习的成果展示。
Shader Demos
PBR Rendering
I rewrite the surface shader, compared it with the surface shader and got similar results.
Unity3D Particle System Demo
Use Unity3D URP + Particle System to setup the fires, wind and lighting visual effect demos.
Unity3D Character Demo
Use Unity3D URP render pipeline, cartoon bones and URP plane reflection algorithm to setup a character demo.
Toon Shader:Character
I follow GuiltyGear Xrd’s Art Style PPT and construct a cartoon shader, which includes diffuse, specular, shading, outline and correct color at last.
Toon Shader:Water
This is a toon style water shader and use techniques: depth-based mixed coloring, noise texture and transparent blending.
DCC Tools
PBR DCC Workflow
It is a wasteland style gun based on very popular PBR workflow. You can get it from here [download]. It contains FBX and all Textures for Unity. The main workflow is as follows: Modeling / UV Editing / Baking / Texturing / Rendering.
Stylized Material with SD
This is my demonstration of the results of the SD stylized Material practice.
