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MR/VR/AR Applications

MR Games for Oculus Quest 3 Demo

A mix reality party sport game based on Oculus Quest 3, which is base on UE5 with Meta MR techniques, such as spatial anchor, passthrough, movement tracking and scene capture.

Unity3D VR Brush

Use Oculus Quest2 + Oculus Integration package to setup a VR brush. You can change the color, brush size and paint freely.

Unity3D VR Game

Here I use Oculus Quest2 + SteamVR to develop a Archery demo game. You can shoot the balloon, wood and use the fire arrow.

UE4 VR Laser Sword Game

Here I use Oculus Quest 2 + VDS + UE4 to build a VR Laser sword demo game.


Traditional Games

UE5 2D Game

Use UE5 with PaperZD to build an interesting 2D game,which can be controlled by XBOX controller and keyboard.

Unity3D Mobile FPS Game

UE4 FPS Game


Shader Demos

PBR Rendering

I rewrite the surface shader, compared it with the surface shader and got similar results.

Unity3D Particle System Demo

Use Unity3D URP + Particle System to setup the fires, wind and lighting visual effect demos.

Unity3D Character Demo

Use Unity3D URP render pipeline, cartoon bones and URP plane reflection algorithm to setup a character demo.

Toon Shader:Character

I follow GuiltyGear Xrd’s Art Style PPT and construct a cartoon shader, which includes diffuse, specular, shading, outline and correct color at last.

Toon Shader:Water

This is a toon style water shader and use techniques: depth-based mixed coloring, noise texuture and transparent blending.

DCC Tools

PBR DCC Workflow

It is a wasteland style gun based on very popular PBR workflow. You can get it from here [download]. It contains FBX and all Textures for Unity. The main workflow is as follows: Modeling / UV Editing / Baking / Texturing / Rendering.

Stylized Material with SD

This is my demonstration of the results of the SD stylized Material practice.