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MR/VR/AR 应用

Oculus Quest 3 MR 游戏 Demo

基于 Oculus Quest 3 的混合现实派对运动游戏,采用 UE5 及 Meta MR 技术开发,包含空间锚点、透视(Passthrough)、动作追踪和场景捕获等功能。

Unity3D VR 画笔

使用 Oculus Quest2 + Oculus Integration 套件搭建 VR 画笔工具,可自由切换颜色、笔刷大小并随意绘制。

Unity3D VR 游戏

使用 Oculus Quest2 + SteamVR 开发弓箭射击 Demo,可射击气球、木块,并使用火焰箭。

UE4 VR 激光剑游戏

使用 Oculus Quest 2 + VDS + UE4 构建 VR 激光剑 Demo 游戏。


传统游戏

UE5 2D 游戏

使用 UE5 + PaperZD 开发有趣的 2D 游戏,支持 XBOX 手柄和键盘控制。

Unity3D 手机 FPS 游戏

UE4 FPS 游戏


Shader 演示

PBR 渲染

重写 Surface Shader,与原版对比并得到相近结果。

Unity3D 粒子系统 Demo

使用 Unity3D URP + 粒子系统搭建火焰、风和闪电视觉效果 Demo。

Unity3D 角色 Demo

使用 Unity3D URP 渲染管线、卡通骨骼和 URP 平面反射算法搭建角色 Demo。

卡通 Shader:角色

参考《罪恶装备 Xrd》美术风格 PPT,构建卡通 Shader,包含漫反射、高光、阴影、描边及最终颜色校正。

卡通 Shader:水面

卡通风格水面 Shader,使用深度混色、噪声纹理和透明混合等技术。

DCC 工具

PBR DCC 工作流

基于 PBR 工作流制作的废土风格枪械,可从此处 [下载] 获取,包含 FBX 和 Unity 所需全部贴图。主要流程:建模 / UV 展开 / 烘焙 / 贴图绘制 / 渲染。

SD 风格化材质

这是我使用 SD 进行风格化材质练习的成果展示。

MR/VR/AR Applications

MR Games for Oculus Quest 3 Demo

A mix reality party sport game based on Oculus Quest 3, which is base on UE5 with Meta MR techniques, such as spatial anchor, passthrough, movement tracking and scene capture.

Unity3D VR Brush

Use Oculus Quest2 + Oculus Integration package to setup a VR brush. You can change the color, brush size and paint freely.

Unity3D VR Game

Here I use Oculus Quest2 + SteamVR to develop a Archery demo game. You can shoot the balloon, wood and use the fire arrow.

UE4 VR Laser Sword Game

Here I use Oculus Quest 2 + VDS + UE4 to build a VR Laser sword demo game.


Traditional Games

UE5 2D Game

Use UE5 with PaperZD to build an interesting 2D game,which can be controlled by XBOX controller and keyboard.

Unity3D Mobile FPS Game

UE4 FPS Game


Shader Demos

PBR Rendering

I rewrite the surface shader, compared it with the surface shader and got similar results.

Unity3D Particle System Demo

Use Unity3D URP + Particle System to setup the fires, wind and lighting visual effect demos.

Unity3D Character Demo

Use Unity3D URP render pipeline, cartoon bones and URP plane reflection algorithm to setup a character demo.

Toon Shader:Character

I follow GuiltyGear Xrd’s Art Style PPT and construct a cartoon shader, which includes diffuse, specular, shading, outline and correct color at last.

Toon Shader:Water

This is a toon style water shader and use techniques: depth-based mixed coloring, noise texuture and transparent blending.

DCC Tools

PBR DCC Workflow

It is a wasteland style gun based on very popular PBR workflow. You can get it from here [download]. It contains FBX and all Textures for Unity. The main workflow is as follows: Modeling / UV Editing / Baking / Texturing / Rendering.

Stylized Material with SD

This is my demonstration of the results of the SD stylized Material practice.