MR/VR/AR 应用
Superhero IRL
在 Meta Quest 3/3S 上发布的混合现实派对对战游戏(抢先体验版)。将《超级粉碎兄弟》式混战与混合现实魔法结合,在现实环境中出拳、挥剑、格挡爆炸并躲避各种奇特攻击,成为现实中的超级英雄。类型:格斗 / 动作 / 派对游戏。
Bullet Hell IRL
在 Meta Quest 3/3S 上发布的混合现实弹幕射击游戏(抢先体验版)。将经典弹幕游戏玩法带入混合现实世界——用双腿躲弹幕,用枪扫清障碍。节奏紧张,动作十足,充满乐趣。类型:射击 / 动作 / 派对游戏。
Unity3D VR 画笔
使用 Oculus Quest2 + Oculus Integration 套件搭建 VR 画笔工具,可自由切换颜色、笔刷大小并随意绘制。
Unity3D VR 游戏
使用 Oculus Quest2 + SteamVR 开发弓箭射击 Demo,可射击气球、木块,并使用火焰箭。
UE4 VR 激光剑游戏
使用 Oculus Quest 2 + VDS + UE4 构建 VR 激光剑 Demo 游戏。
传统游戏
UE5 2D 游戏
使用 UE5 + PaperZD 开发有趣的 2D 游戏,支持 XBOX 手柄和键盘控制。
Unity3D 手机 FPS 游戏
使用 Unity3D 开发的移动端第一人称射击游戏 Demo,支持触屏操控、射击与移动。
UE4 FPS 游戏
使用 UE4 开发的第一人称射击游戏 Demo,包含基础射击机制与场景交互。
MR/VR/AR Applications
Superhero IRL
A mixed reality party fighting game on Meta Quest 3/3S (Early Access). Superhero IRL mashes Smash Bros-style chaos with mixed reality magic — throw punches, swing swords, bash back blasts, and dodge outlandish attacks to become a superhero in real life. Genre: Fighting / Action / Party.
Bullet Hell IRL
A mixed reality bullet hell shooter on Meta Quest 3/3S (Early Access). Bullet Hell IRL turns classic bullet chaos into mixed reality mayhem — your legs are the dodge button and your gun clears the way. It’s fast, physical, and a little ridiculous. Genre: Shooter / Action / Party.
Unity3D VR Brush
Use Oculus Quest2 + Oculus Integration package to setup a VR brush. You can change the color, brush size and paint freely.
Unity3D VR Game
Here I use Oculus Quest2 + SteamVR to develop a Archery demo game. You can shoot the balloon, wood and use the fire arrow.
UE4 VR Laser Sword Game
Here I use Oculus Quest 2 + VDS + UE4 to build a VR Laser sword demo game.
Traditional Games
UE5 2D Game
Use UE5 with PaperZD to build an interesting 2D game, which can be controlled by XBOX controller and keyboard.
Unity3D Mobile FPS Game
A mobile first-person shooter demo built with Unity3D, featuring touch controls, shooting and movement mechanics.
UE4 FPS Game
A first-person shooter demo built with UE4, featuring basic shooting mechanics and scene interaction.
