Game Projects
MR Games for Oculus Quest 3 Demo
A mix reality party sport game based on Oculus Quest 3, which is base on UE5 with Meta MR techniques, such as spatial anchor, passthrough, movement tracking and scene capture.
UE5 2D Game
Use UE5 with PaperZD to build an interesting 2D game,which can be controlled by XBOX controller and keyboard.
Unity3D Particle System Demo
Use Unity3D URP + Particle System to setup the fires, wind and lighting visual effect demos.
Unity3D Character Demo
Use Unity3D URP render pipeline, cartoon bones and URP plane reflection algorithm to setup a character demo.
Unity3D VR Brush
Use Oculus Quest2 + Oculus Integration package to setup a VR brush. You can change the color, brush size and paint freely.
Unity3D VR Game
Here I use Oculus Quest2 + SteamVR to develop a Archery demo game. You can shoot the balloon, wood and use the fire arrow.
Unity3D Mobile FPS Game
UE4 VR Laser Sword Game
Here I use Oculus Quest 2 + VDS + UE4 to build a VR Laser sword demo game.
UE4 FPS Game
This is my shader demos. You can get them from here [download]
PBR Rendering(D01)
I rewrite the surface shader, compared it with the surface shader and got similar results.
Toon Shader:Character(D02)
I follow GuiltyGear Xrd’s Art Style PPT and construct a cartoon shader, which includes diffuse, specular, shading, outline and correct color at last.
Toon Shader:Water(D03)
This is a toon style water shader and use techniques: depth-based mixed coloring, noise texuture and transparent blending.
Amplify Shader Pack Chinese Manual
Here I translated the ASE manual to Chinese. Please see here.
PBR Workflow
It is a wasteland style gun based on very popular PBR workflow. You can get it from here [download]. It contains FBX and all Textures for Unity. The main workflow is as follows: Modeling / UV Editing / Baking / Texturing / Rendering.
Stylized Material with SD
This is my demonstration of the results of the SD stylized Material practice.
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